How are we supposed to fight that? Why does our vehicle take so much dmg from a bite/shocke/fist. Vehicle Damage (mostly enemy vehicles): Spawning in the air/below our vehicle causing it to instantly explode.you have to go forward or backwards to actually dmg something Also Rotating a tank, you cant run over someone. Tank: Currently the tank use both sticks to accomplish the same thing the left stick and R2 can do more comfortably.Even with communication, let alone randoms. Because it is completely possible to be split up because of terrain/enemies/last second decisions. Can each player be given a localized camera? Better yet the the ability to split up. Not being able to see your surrounding is always a gamble. Not to mention being shot from enemies off screen because of the team being spread out. The issue of being killed because a teammate wanted to/was forced to go a different way then you, causing you to go off screen and die. You can clearly see that weapons can be the sole reason you cant complete a mission.Ģ. Can we have a system that doesn’t bottleneck because of the INFINITE amount of enemies. Yes I understand the idea of having infinite railgun ammo is a bit to much but then why cant we have a perk for 2 weapons? Personally Im a LMG fan here but I want to see more weapons, especially online, or just feel like any weapon can be used for an entire mission. A lot of players tend to go for the laser weapons because you can go entire missions without reloading. Currently you are somewhat limited with good weapons (mostly shotguns) because of the lack of ammo (without ammo stratagem) and the punishment for reloading/ammo supply. I wanted to share my thought and a few suggestions for either Helldivers or if possible Helldivers 2.ġ.
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